![]() Its cooldown now starts upon its destruction. Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit).Alucard's Shield has better parry windows, and the whole combo will now crit after a parry.Bible is now considered to be a heavy weapon.The ghosts gathered by Death's Scythe now have a slightly smaller explosion radius.Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.Whip Sword - Whip Form now passes through shields.Dead Inside: Doubles your life but prevents ALL healing sources.Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets. ![]() The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.What Doesn't Kill You: Now grants recovery instead of healing.Berserker: Can now stack, and renders you immune to stuns.Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore. ![]() It also adds 1 more elite into every biome when equipped.
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